Session Videos from the Bay Area Android Fest

Authored by Josh Bancroft (Intel)

On April 12, 2014, Intel was proud to host 300+ of our closes developer friends from the Bay Area at our Santa Clara, California headquarters for the

Last updated on 04/22/2014 - 16:28

Porting existing Game Engines to Metro

Authored by steve-hughes (Intel)

Introduction.

Last updated on 09/06/2013 - 18:26

Hear what other developers are saying about the new Ultrabook™

Authored by Rick Puckett (Intel)
By now you’ve probably heard about Ultrabook and this next evolution in personal computing. Last updated on 09/06/2013 - 18:26

PC Gaming hits an all time high of $18.6B in Software Revenues for 2011!

Authored by Matt Ployhar (Intel)
Wow… what a year for PC Gaming! Last updated on 06/15/2012 - 14:37

Software and TV Watching evolve: improving and adapting to new models

Authored by Dale Taylor (Intel)
In my previous blog [ Last updated on 06/15/2012 - 14:37

Software and TV Watching evolve: Pay no attention that man behind the curtain!

Authored by Dale Taylor (Intel)
Working with Consumer electronics and being a Techno Geek I find the evolution of our Radio and TV Viewing habits an interesting commentary on our connected world. Last updated on 06/15/2012 - 14:37

GDC 2012 – Session: Security Best Practices

Authored by Matt Ployhar (Intel)
Hi Everyone – Last updated on 06/15/2012 - 14:37

Intel Level Up Game Demo Contest - What gets our judges out of bed in the morning?

Authored by Mitchell Lum (Intel)
Picture yourself in ten years. You’ve been making games for a decade. You’ve been to the wars, returned with some successes, some failures (trophies and scars). Last updated on 06/15/2012 - 14:37

2011 Game Piracy Observations – Have Consoles Failed the Piracy Litmus Test?

Authored by Matt Ployhar (Intel)
So I’ll let you all draw your own conclusions; but I’ve been mulling over a few articles released earlier this month around the piracy statistics released via TorrentFreak. Last updated on 09/06/2013 - 18:26