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五千万投入 首款HAVOK手游《龙之战境》技术解析

五千万投入 首款HAVOK手游《龙之战境》技术解析

日前,博瑞游戏对外发布了旗下2015年三款手游新作。其中,采用HAVOK引擎打造的ARPG手游《龙之战境》自公布以来,就引起了业界的广泛关注。

Authored by Richard Wang (Intel) Last updated on 07/29/2015 - 02:16
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- NEW- Intel® Iris™, Iris™ Pro, and HD Graphics Driver update posted for Haswell and Broadwell version 15.36.23.4251

Please see the Release Notes and excerpt below for details.

Authored by Michael Coppock (Intel) Last updated on 07/28/2015 - 08:12
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GDC09: How Intel Parallel Studio works

During the second day at Game Developers Conference 2009 in Cologne we had the chance to have a closer look at

Authored by mike-huelskoetter Last updated on 07/23/2015 - 13:59
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Распараллеливание черного ящика.(ч.1)

Существует точка зрения, что при распараллеливании неправильно рассматривать последовательно реализованную программу как черный ящик.

Authored by Last updated on 07/23/2015 - 13:59
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Visualize this! Using Intel Parallel Studios in Game development

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing.

Authored by artigupta (Intel) Last updated on 07/23/2015 - 13:59
Blog post

Intel感知计算(1)- 简介

Intel感知计算(1)- 简介

Authored by yanqing-wang (Intel) Last updated on 07/23/2015 - 13:54
Blog post

Unity Configuration Tips: Memory, Audio, and Textures

Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. Tips include textures, design tips, mesh modeling, audio, and memory optimization.
Authored by Colleen Culbertson (Intel) Last updated on 07/22/2015 - 12:08
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See the world like a Terminator T-800. Augmented Reality with Oculus Rift.

The challenge
Authored by Martin Förtsch Last updated on 07/21/2015 - 15:08
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Серия вебинаров по оптимизации графических приложений

Летом в нашем сообществе прошел вебинар, посвященный графическим инструментам Intel.

Authored by svetlana-emelyanova (Intel) Last updated on 07/21/2015 - 11:52
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2-ой вебинар серии «Оптимизация графических приложений». Уже завтра!

Завтра, 21 октября, не пропустите второй вебинар по оптимизации графических приложений.

Authored by svetlana-emelyanova (Intel) Last updated on 07/21/2015 - 11:52
For more complete information about compiler optimizations, see our Optimization Notice.